The next Witcher game kicks off a new saga in the franchise. It is a single-player, open-world RPG built to push immersion, player choice, and narrative consequence. The studio is targeting a long development runway, so don’t expect it before the latter half of the decade.
Ciri steps into the spotlight as the primary playable character. Expect a darker tone with moral gray areas, fewer “busywork” errands, and more situations where decisions reshape relationships, quest outcomes, and the world state.
The continent returns with new regions and denser city hubs. Exploration emphasizes layered side stories, monster contracts with multiple resolutions, and environmental storytelling that rewards curiosity.
Development is planned on Unreal Engine 5, aiming for advanced lighting, more lifelike character animation, and large open areas with fewer loading breaks. Next-gen physics and AI should make combat spacing, dodges, and enemy reactions feel more responsive.
Swordplay remains central, complemented by quick-cast signs and mobility tools unique to Ciri. Expect expanded skill trees, synergy between gear sets and abilities, and builds that meaningfully affect playstyle—from fast, evasive duelist to sign-focused battlemage.
Quests are designed around branching solutions. Dialogue, preparation, and even the time of day can change how encounters unfold. Outcomes ripple into later chapters rather than being confined to a single quest log entry.
No firm date yet; the project remains in long-term development with a broad target later in the decade. The team has signaled quality and stability over speed.
Contracts with multiple investigative paths and endings
Tougher, more readable boss patterns
Better onboarding for new players without flattening the challenge
Accessibility options at launch